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Here is a shooting game test I did in the past. This might give some indication on what I might be able to accomplish with the Rift and Sixense plugins in unity. All forum topics Previous Topic Next Topic. Also, I got a kick out of playing the game you posted. Do you plan to port that to the Rift? I might test the original birdseye view at somepoint to see how well it works in VR.
However it will still take a month or 2 for me to get the rift depending on how fast Oculus will ship these things. Would you be able to control the bird with the hydra? I am focusing on getting buildings,statues, lamps, bench, ect integrate because they are independent of the hydra and the oculus. I mention this because still have not received oculus. The hydra forums have sixence plugins that can be imported into unity.
The hand tracking works but finding it difficult to update the position of the hand relative to main camera. Made some edits to the scripts and the hand moves with camera but not in the way I want. Still working on this. I have contacted the Razer team and they are going to post some useful information on how they accomplished the hand implementation for the tuscany gameplay demo. My Hydra finaly shipped. Rift plugin works with both Unity 3.
So should I get the 4 month version of unity 4 now or wait for a month or 2 until I get the rift devkit. You can use the sixsense plugin in 3. MarkV Level 2. Requires Unity 4 Add in the Rift requirements Did I miss anything? Any word if the Razer Hydra will work with Unity Mac?
Looking forward to being able to work solely in Mac, and really hope Hydra will work with Mac soon. The Hydra input harness is somewhat convoluted and exists outside and parallel to the standard Unity Input Manager. Thus, while we map primary axis and buttons as symbolic representations in the Input Manager i.
Then inside of our Input handler code, we write custom routines to detect the Hydras, to read their values, and to sub them into the aforementioned symbolic values. JoystickX analog float JoystickY analog float Trigger analog float 0. We stand with Ukraine. See Mega Bundle. Razer Hydra, with Unity 5 and Onscreen keyboard. Joined: Mar 19, Posts: Despite a comment in the asset store that it does not the Sixense plugin does seam to work in Unity 5 1 problem - button two brings up the on screen keyboard in windows.
Questions: -Does anyone know how to make button 2 not bring up the keyboard? Thanks in advance. Joined: Dec 1, Posts: 2, You still get the same data from the dll in unity but for me the onscreen keyboard went away. LennartJohansen , Sep 27, Awesome, thanks Lennart! The Keyboard trick ended up not working for me. It does stay locked on screen when not using the hydra.
Any ideas?